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1. Sticky:Inferno 1.1 feedback thread - in EVE Information Portal [original thread]
FOR THE LOVE OF ALL THAT IS HOLY STOP ASKING FOR ROLLBACKS THE OLD INVENTORY BACKEND WAS BROKEN! END OF STORY That said, give constructive criticism for gods sake, whats not working how you would expect it, give them bullet points so they can...
- by Silly Slot - at 2012.06.25 23:47:00
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2. Sticky:New dev blog: Next Unified Inventory Update - in EVE Information Portal [original thread]
Smoking Blunts wrote: Salpun wrote: CCP Goliath wrote: Haifisch Zahne wrote: Looting is STILL broken. Open a container in space, separate window (shift-click since dragging container off UI doesn't work), open another loot jetcan, pres...
- by Silly Slot - at 2012.06.07 16:44:00
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3. Sticky:New dev blog: War, Modules & Super Friends - in EVE Information Portal [original thread]
CCP SoniClover wrote: Grady Eltoren wrote: Max Teranous wrote: Cool new modules are cool. However I disagree with your method of seeding some of them as BPC drops. Mainly, because it breaks eve's consistancy of meta levels and where they ...
- by Silly Slot - at 2012.05.14 18:31:00
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4. Sticky:New dev blog: Spaceship Murder Notifications - in EVE Information Portal [original thread]
CCP Soundwave wrote: CCP Soundwave wrote: Hey guys For a while, we've been talking about global killboards and all the awesome stuff that comes with it (leaderboards, weekly contests etc). Linking killmails in chat to other players means th...
- by Silly Slot - at 2012.05.04 20:09:00
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5. Sticky:New dev blog: Unified inventory - in EVE Information Portal [original thread]
CCP RubberBAND wrote: Just wanted to say, thank you for the awesome videos, much appreciated. Flagging these as defects, though the second issue might not be possible to resolve as the window is not a "drone" window and when that location no...
- by Silly Slot - at 2012.05.03 19:12:00
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6. Sticky:New dev blog: Unified inventory - in EVE Information Portal [original thread]
COMM4NDER wrote: Awesome work! But You asked about what more you could do? My sugesstion Folders! To make it more easy for Laser pilots to kinda hide not used crystals vs used crystals so you don't end up with 30+ used crystals of the same na...
- by Silly Slot - at 2012.05.03 14:48:00
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7. Sticky:New dev blog: Unified inventory - in EVE Information Portal [original thread]
Marcel Devereux wrote: The POS thing is going to be a little weird. Are you going to show all structures even though you aren't close enough to access them? If so can we just remove the 3000m limit? What's the point of having a new fancy invent...
- by Silly Slot - at 2012.05.03 14:46:00
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8. Sticky:New dev blog: Unified inventory - in EVE Information Portal [original thread]
Missile War wrote: Please don't put this in, I've been using it on sisi and it's horrible, and confusing as hell. the old system was just fine and worked perfectly for what it was supposed to do, this isn't just getting used to, this is just an...
- by Silly Slot - at 2012.05.03 14:08:00
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9. Sticky:New dev blog: Unified inventory - in EVE Information Portal [original thread]
CCP PLEASE READ THIS, it was brought up on the test feedback forum already but not sure if u guys are watching all those threads from last night.... as havent seen responses or input from devs... .................... double click to open in new...
- by Silly Slot - at 2012.05.03 14:05:00
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10. Sticky:New dev blog: Unified inventory - in EVE Information Portal [original thread]
Artyom Hunter wrote: Does that mean I will not beable to view whats in MY CARGO HOLD and INVENTORY at the same time? Its something I encountered while testing it on SiSi. Can someone please clarify this to me? shift click the ship to get you...
- by Silly Slot - at 2012.05.03 14:05:00
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